﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML
{
    public class Fermentables
    {
        private string NAME = "";
        private int VERSION = 1;
        private string TYPE = "";
        private float AMOUNT = 0;
        private float YIELD = 0;
        private float COLOR = 0;
        private string ADD_AFTER_BOIL = "";
        private string ORIGIN = "";
        private string SUPPLIER = "";
        private string NOTES = "";
        private float COARSE_FINE_DIFF = 0;
        private float MOISTURE = 0;
        private float DIASTATIC_POWER = 0;
        private float PROTEIN = 0;
        private float MAX_IN_BATCH = 0;
        private string RECOMMEND_MASH = "";
        private float IBU_GAL_PER_LB = 0;
        private string DISPLAY_AMOUNT = "";
        private string INVENTORY = "";
        private float POTENTIAL = 0;
        private string DISPLAY_COLOR = ""; 


        //set, get NAME
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //set, get VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }

        //set, get TYPE
        public void setTYPE(string x)
        {
            this.TYPE = x;
        }
        public string getTYPE()
        {
            return this.TYPE;
        }

        //set, get AMOUNT
        public void setAMOUNT(float x)
        {
            this.AMOUNT = x;
        }
        public float getAMOUNT()
        {
            return this.AMOUNT;
        }

        //set, get YIELD
        public void setYIELD(float x)
        {
            this.YIELD = x;
        }
        public float getYIELD()
        {
            return this.YIELD;
        }
        //set, get COLOR
        public void setCOLOR(float x)
        {
            this.COLOR = x;
        }
        public float getCOLOR()
        {
            return this.COLOR;
        }
        //set, get ADD_AFTER_BOIL
        public void setADD_AFTER_BOIL(string x)
        {
            this.ADD_AFTER_BOIL = x;
        }
        public string getADD_AFTER_BOIL()
        {
            return this.ADD_AFTER_BOIL;
        }
        //set, get DISPLAY_AMOUNT
        public void setDISPLAY_AMOUNT(string x)
        {
            this.DISPLAY_AMOUNT = x;
        }
        public string getDISPLAY_AMOUNT()
        {
            return this.DISPLAY_AMOUNT;
        }
        //set, get ORIGIN
        public void setORIGIN(string x)
        {
            this.ORIGIN = x;
        }
        public string getORIGIN()
        {
            return this.ORIGIN;
        }
        //set, get SUPPLIER
        public void setSUPPLIER(string x)
        {
            this.SUPPLIER = x;
        }
        public string getSUPPLIER()
        {
            return this.SUPPLIER;
        }
        //set, get NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //set, get COARSE_FINE_DIFF
        public void setCOARSE_FINE_DIFF(float x)
        {
            this.COARSE_FINE_DIFF = x;
        }
        public float getCOARSE_FINE_DIFF()
        {
            return this.COARSE_FINE_DIFF;
        }
        //set, get MOISTURE
        public void setMOISTURE(float x)
        {
            this.MOISTURE = x;
        }
        public float getMOISTURE()
        {
            return this.MOISTURE;
        }
        //set, get DIASTATIC_POWER
        public void setDIASTATIC_POWER(float x)
        {
            this.DIASTATIC_POWER = x;
        }
        public float getDIASTATIC_POWER()
        {
            return this.DIASTATIC_POWER;
        }
        //set, get PROTEIN
        public void setPROTEIN(float x)
        {
            this.PROTEIN = x;
        }
        public float getPROTEIN()
        {
            return this.PROTEIN;
        }
        //set, get MAX_IN_BATCH
        public void setMAX_IN_BATCH(float x)
        {
            this.MAX_IN_BATCH = x;
        }
        public float getMAX_IN_BATCH()
        {
            return this.MAX_IN_BATCH;
        }
        //set, get RECOMMEND_MASH
        public void setRECOMMEND_MASH(string x)
        {
            this.RECOMMEND_MASH = x;
        }
        public string getRECOMMEND_MASH()
        {
            return this.RECOMMEND_MASH;
        }
        //set, get IBU_GAL_PER_LB
        public void setIBU_GAL_PER_LB(float x)
        {
            this.IBU_GAL_PER_LB = x;
        }
        public float getIBU_GAL_PER_LB()
        {
            return this.IBU_GAL_PER_LB;
        }
        
        //set, get INVENTORY
        public void setINVENTORY(string x)
        {
            this.INVENTORY = x;
        }
        public string getINVENTORY()
        {
            return this.INVENTORY;
        }
        //set, get POTENTIAL
        public void setPOTENTIAL(float x)
        {
            this.POTENTIAL = x;
        }
        public float getPOTENTIAL()
        {
            return this.POTENTIAL;
        }
        //set, get DISPLAY_COLOR
        public void setDISPLAY_COLOR(string x)
        {
            this.DISPLAY_COLOR = x;
        }
        public string getDISPLAY_COLOR()
        {
            return this.DISPLAY_COLOR;
        }
        
    }
}
